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This is a crossover episode with The Contextual Electronics podcast (also made by Chris). There is a video version of this podcast available as well.
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- 0:00 Introduction
 - 2:05 What Zack is building (a computer)
 - 2:40 A water cooled oscilloscope
 - 3:40 How Zack got started
 - 4:40 Hackaday article
 - 5:20 Bluetooth heads up display
 - 5:40 Hoboken Hackerspace
 - 7:15 NYC electronics scene
 - 8:30 Working with artists
 - 10:00 Working on the set of Mr Robot
 - 11:05 Doing a first run prototype for a startup
 - 13:10 Building skills in high pressure environments and on consulting jobs
 - 17:45 Working on deadlines
 - 19:10 How many projects are in a single video?
 - 20:45 Building subassemblies
 - 21:30 Building projects “backwards” (outside in)
 - 23:00 Not thinking your idea is the last good idea you’ll ever have
 - 24:15 The prototyping mindset
 - 27:00 Ranking risk in a project
 - 29:15 Usability in wearable projects
 - 31:30 “The role of most prototypes is to try to kill the idea”
 - 33:30 What makes people want to buy a prototype?
 - 35:45 Minimizing features in any one prototype / test
 - 36:30 Consumer products should be shown to thousands before going to market
 - 38:00 YouTubers’ battle for attention (check out Voidstar Lab to see all of Zack’s videos)
 - 41:00 YouTube theories
 - 44:45 Zack’s persona
 - 47:00 Filming b-roll to keep things interesting
 - 51:00 YouTube comment positivity
 - 52:25 Maker Twitter
 - 54:00 Full time YouTube
 - 54:20 Changes in the hardware space since 2012
 - 56:40 Prototyping tools
 - 58:30 “The Maker Movement”
 - 59:25 Working for industrial clients
 - 1:01:40 Focusing on the technology vs the purpose of the technology
 - 1:03:30 Building a project because you want the thing (output)
 - 1:05:30 Technology being used to move the world forward
 - 1:07:15 What will Zack build in the future?
 - 1:09:40 The Cyberdeck
 - 1:12:15 Cyberdeck cafe Discord
 - 1:13:10 Building on a stream vs on a video (streams happen on Zack’s Patreon every Monday and Friday)
 - 1:14:40 Previously wanting to go into game design
 - 1:16:30 Providing a representation of what people think the process is
 - 1:17:20 People think IronMan is reality
 - 1:18:20 Bringing people into the field
 - 1:20:25 “Finish more projects”
 - 1:23:30 Going beyond the getting started projects
 - 1:26:20 People genuinely interested in a topic will skip beginner classes
 - 1:27:35 Engineering is intrinsically solitary
 - 1:29:30 Trying to figure out gender discrepancies in making
 - 1:31:05 “What’s it like to put yourself out there?”
 - 1:32:30 Putting yourself out there will help you find more positive feedback
 - 1:35:05 Building community
 - 1:37:00 Finding Zack’s work and joining his community
 - 1:38:40 Conclusion
 

