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Welcome Timothy Lamb of Spectral Motion!
- Tim works in the special effects industry at Spectral. They worked on special effects in films like Hellboy.
- He has been working with Mark Setrakian who often prototypes using platforms like MaxMSP.Tim also helped to create some of the effects for the Robot Combat League which aired on SyFy.
- The rates in the industry are rather low. People often do it for passion.
- The Hellboy gun is in the lobby of the Spectral office. Some other peoeple try to replicate it on sites like the Replica Prop Forum. Adam savage has also talked about this before on Still Untitled. Adam was building his own version.
- DMX is a form of controlling lights for theater applications (among other things). This is a protocol that looks similar to RS485.
- These days Tim is working with an Jordan Wolfson, an artist. He has had famous pieces on display in the past, including this super creepy “stripper robot“
- Tim also performs “chip tune” music under the name trash80. There are some really catchy tuns over there! He wrote some code that used the game link: this became the arduinoboy, which is very useful for MIDI sounds.
- In the future, Tim would like to try his hand at projection mapping with moving targets, such as robots.
B.Jay says
#293? What happened to #292? Did we miss a episode?
Anyhow, happy easter guys – in case you take part in that egg chasing craze. 😉
Chris Gammell says
Ha, this was 292. Thanks! I posted this at 3 am local time, I must have been a little loopy.
Nope says
For some reason, this week’s podcast is not downloading to my phone…
Joshua Newell says
~50 minutes in before “ohhh! the guy that made the arduino boy!”
Matt F. says
I got the DMX joke.
The One True Stickman says
If you ever need a nice, fun example of projection mapping for someone who has never seen it, these two videos from the band Pomplamoose were my introduction:
https://www.youtube.com/watch?v=dm3ZEMQf98k
https://www.youtube.com/watch?v=i7X8ZnmLfM0
I’d forgotten how much I enjoyed those.
Projection mapping a moving target sounds fun, but hard. A lot of time with Kinect and Processing/puredata…